π² How to play
Yahtzee rules
Five dice, three rolls, thirteen boxes β and the roll everyone shouts about.
- Players
- 1β8
- Time
- 20β40 min
- You need
- 5 dice
The goal
Fill all thirteen boxes on your scorecard. After thirteen rounds, the highest grand total wins.
How a turn works
- 1
Roll five dice
Start your turn by rolling all five dice.
- 2
Re-roll up to twice
Keep any dice you like and re-roll the rest β three rolls in total.
- 3
Fill one box
Score your final dice in one empty box. If nothing fits, you must still pick one and score 0.
- 4
Chase the bonuses
Score 63+ across Ones to Sixes for a 35-point bonus. Every extra Yahtzee after a scored 50 earns +100.
Roll and see
Try a roll β we'll explain what it's worth.
The thirteen boxes
- OnesSum of 1s
- TwosSum of 2s
- ThreesSum of 3s
- FoursSum of 4s
- FivesSum of 5s
- SixesSum of 6s
- 3 of a KindSum of all dice
- 4 of a KindSum of all dice
- Full HouseThree + two = 25
- Small StraightFour in a row = 30
- Large StraightFive in a row = 40
- YahtzeeFive of a kind = 50
- ChanceSum of all dice
Upper bonus: +35 when OnesβSixes total 63 or more. Extra Yahtzee: +100 each, then the Joker rule β use the matching upper box if it's empty; otherwise any lower box scores full value (Full House 25, Small Straight 30, Large Straight 40). Yahtzee is a trademark of Hasbro; Roundfello is independent and not affiliated.
A second Yahtzee
- 1.You already scored 50 in Yahtzee. Now you roll 4, 4, 4, 4, 4.
- 2.You earn +100 bonus, and must put it in Fours (20) if that box is empty.
- 3.If Fours is used, you could take Large Straight for a full 40 instead.
Winning tips
- Aim for three of each number in the upper section β that's exactly 63.
- Keep Chance for a bad final roll.
- Scratch Ones or Yahtzee only when there's nothing better.
Let Roundfello keep score
Roundfello adds up every Yahtzee turn for you, with live standings and a champion at the end.
Start keeping score