
🃏 How to play
Five Hundred rules
Bid for trump, grab the kitty and race to 500.
- Players
- 4–4
- Time
- 30–60 min
- You need
- Standard playing cards
The goal
Be the first partnership to reach 500 points — by making your bids.
How a hand works
- 1
The 43-card deck
Use 4 through Ace in hearts and diamonds, 5 through Ace in spades and clubs, plus one Joker. Deal 10 cards each and 3 face down to the kitty.
- 2
Bid
Each bid names a number of tricks (6 to 10) and a suit or no trumps. Each bid must be higher on the table. Misère (take no tricks) is also allowed.
- 3
Take the kitty
The winning bidder picks up the kitty and discards any 3 cards.
- 4
Trump order
The Joker is the top trump, then the right bower (Jack of trump) and the left bower (other Jack of the same colour), then A, K, Q, 10…
- 5
Play ten tricks
Follow suit if you can. The bidding team must take at least the number of tricks they bid.
Bid table (points)
- 6 tricks ♠ ♣ ♦ ♥ NT40 · 60 · 80 · 100 · 120
- 7 tricks140 · 160 · 180 · 200 · 220
- 8 tricks240 · 260 · 280 · 300 · 320
- 9 tricks340 · 360 · 380 · 400 · 420
- 10 tricks440 · 460 · 480 · 500 · 520
- Misère / Open misère250 / 500
- Defenders10 per trick
Make your bid and score its value; miss it and lose its value. Taking all 10 tricks on a bid worth less than 250 scores 250. Enter each partnership's hand points and Roundfello keeps the totals.
One hand
- 1.Leo and Mia bid 8 hearts (300).
- 2.They take 8 tricks → +300. Ava and Noah took 2 → +20.
- 3.Had Leo and Mia taken 7, they'd score −300.
Winning tips
- The Joker and both bowers make a strong trump hand.
- Use the kitty to void a suit.
- Bid misère only with a hand full of low cards.
Popular house rules
- Many tables say you can only win by making a bid — defenders' trick points can't take them past 490.
- A team reaching −500 loses.
- Five- and six-player versions use larger decks.
Let Roundfello keep score
Roundfello adds up every Five Hundred hand for you, with live standings and a champion at the end.
Start keeping score