RoundfelloRoundfello

⛵ How to play

Yacht rules

Five dice, three rolls, twelve boxes to fill. Every choice counts.

Players
1–8
Time
20–40 min
You need
5 dice

The goal

Fill all twelve categories on your score sheet. Once everyone's sheet is full, the highest total wins.

How a turn works

  1. 1

    Roll five dice

    Start your turn by rolling all five dice.

  2. 2

    Re-roll up to twice

    Keep any dice you like and re-roll the rest — up to three rolls in total.

  3. 3

    Pick a category

    After your last roll, choose one empty category and write in its score. Each category is used once per game.

  4. 4

    Zero is allowed

    If your dice don't fit anything useful, you must still fill a category — even if it scores 0.

Roll and see

Try a roll — we'll explain what it's worth.

The twelve categories

  • OnesSum of 1s
  • TwosSum of 2s
  • ThreesSum of 3s
  • FoursSum of 4s
  • FivesSum of 5s
  • SixesSum of 6s
  • Four of a KindSum of the four matching dice
  • Full HouseThree + two: sum of all dice
  • Little Straight1-2-3-4-5 = 30
  • Big Straight2-3-4-5-6 = 30
  • ChoiceSum of all dice
  • YachtFive of a kind = 50

Choosing wisely

  1. 1.Final dice: 6, 6, 6, 6, 2.
  2. 2.Four of a Kind scores 24. Sixes scores 24. Choice scores 26.
  3. 3.Many players save Choice for a bad roll later and take Four of a Kind now.

Winning tips

  • A Yacht is worth 50 — chase it when you have three of a kind early.
  • Save Choice as your safety net.
  • Big rolls in Sixes and Fives pay off far more than Ones.

Let Roundfello keep score

Roundfello adds up every Yacht turn for you, with live standings and a champion at the end.

Start keeping score