⛵ How to play
Yacht rules
Five dice, three rolls, twelve boxes to fill. Every choice counts.
- Players
- 1–8
- Time
- 20–40 min
- You need
- 5 dice
The goal
Fill all twelve categories on your score sheet. Once everyone's sheet is full, the highest total wins.
How a turn works
- 1
Roll five dice
Start your turn by rolling all five dice.
- 2
Re-roll up to twice
Keep any dice you like and re-roll the rest — up to three rolls in total.
- 3
Pick a category
After your last roll, choose one empty category and write in its score. Each category is used once per game.
- 4
Zero is allowed
If your dice don't fit anything useful, you must still fill a category — even if it scores 0.
Roll and see
Try a roll — we'll explain what it's worth.
The twelve categories
- OnesSum of 1s
- TwosSum of 2s
- ThreesSum of 3s
- FoursSum of 4s
- FivesSum of 5s
- SixesSum of 6s
- Four of a KindSum of the four matching dice
- Full HouseThree + two: sum of all dice
- Little Straight1-2-3-4-5 = 30
- Big Straight2-3-4-5-6 = 30
- ChoiceSum of all dice
- YachtFive of a kind = 50
Choosing wisely
- 1.Final dice: 6, 6, 6, 6, 2.
- 2.Four of a Kind scores 24. Sixes scores 24. Choice scores 26.
- 3.Many players save Choice for a bad roll later and take Four of a Kind now.
Winning tips
- A Yacht is worth 50 — chase it when you have three of a kind early.
- Save Choice as your safety net.
- Big rolls in Sixes and Fives pay off far more than Ones.
Let Roundfello keep score
Roundfello adds up every Yacht turn for you, with live standings and a champion at the end.
Start keeping score