🎉 How to play
Bunco rules
Loud, fast and social. Roll for the round number and shout BUNCO!
- Players
- 2–12
- Time
- 30–60 min
- You need
- 3 dice
The goal
Win as many rounds as possible over six rounds. The player with the most round wins (and Buncos) at the end takes the night.
How a turn works
- 1
Sit in teams
Play at tables of four: two teams of two, partners facing each other.
- 2
Roll for the round number
In round 1 you're hunting 1s, round 2 hunts 2s, and so on up to 6. Roll three dice; score a point for each die showing the round number.
- 3
Keep rolling while you score
Score and you roll again. Score nothing and the dice pass to your left.
- 4
Bunco!
Three of the round number at once is a Bunco: 21 points. Shout it!
- 5
Switch tables
A round ends when a team at the head table reaches 21. The winners move up, losers stay, and partners change.
Roll and see
Try a roll — we'll explain what it's worth.
Scoring
- Each die matching the round1 point
- Three of a kind (not the round number)5 points
- Bunco: three of the round number21 points
Round 3
- 1.Roll 3, 3, 5 → 2 points, roll again.
- 2.Roll 3, 3, 3 → BUNCO! 21 points.
- 3.Roll 1, 2, 6 → no points, pass the dice.
Winning tips
- Bring a bell for the head table.
- Keep a tally sheet per player for wins, losses and Buncos.
- House rules vary — agree on them before round 1.
Popular house rules
- Roundfello scores one table player by player: first to 21 wins the round, and after six rounds the most round wins takes the night (ties go to total points).
Let Roundfello keep score
Roundfello adds up every Bunco turn for you, with live standings and a champion at the end.
Start keeping score